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[Odesa/Remote] [UI/UX] UX/UI Designer (mobile apps) @Netpeak Group
- Опыт проектирования мобильных приложений под iOS и Android.
- Опыт оформления страниц приложений в сторах.
- Обязательное наличие мобильных приложений в сторах, сделанных по вашему дизайну.
- Опыт работы с аналитикой, тепловыми картами и т.д.
- Аккаунт на Dribbble, Behance или любом другом ресурсе с примерами работ именно по мобайлу.
- Знание стандартов дизайна (Material, Apple Human Interface Guidelines и т.д.).
- Английский на уровне не ниже Intermediate.
[Kyiv] [UI/UX] UI/UX Designer @ITExpert
- Досвід в розробці дизайну для iOS та Android та веб-платформ.
- Буде плюсом досвід проведення користувацьких досліджень.
- На час карантину працюють віддалено, потім необхідно частково відвідувати київський офіс.
[Remote] [UI/UX] Senior UI/UX Designer @Zgraya
- Proven industry experience in web and mobile app design (SaaS, B2B, B2C) for 3 years or more. It’s important for us that you can fulfill tasks independently, make informed decisions and take responsibility for them.
- Deep experience in creating structure, wireframes, user flows, user stories, and coming up with effective visual solutions.
- Great knowledge of Figma – our main design tool.
- Basic knowing of testing your design solutions (Interview, Usability testing, A/B testing).
- Good written and spoken English – Intermediate and above, because sometimes our designers have to communicate with clients directly.
- Knowledge of usability principles and practices.
- Attentive eye and mind for composition details, typography, graphic styles, and visual perception.
- Excellent and transparent skills in self-management and time management.
[Remote] [UI/UX] Middle UX/UI Designer @DNA325
- 5 years of experience in interactive, UI, and visual design.
- Portfolio demonstrating high quality, thoughtful UI and UX work.
- English – Upper-Intermediate.
- Ability to facilitate team discussions and help drive toward decisions.
- Ability to work with a low-ego, highly collaborative, cross-functional team.
- Experience designing on multiple platforms (iOS, Android, Mobile web, Desktop, etc).
- Visual Design skills with proficiency in typography, desktop/mobile UI, color, layout, iconography, and aesthetic sense and how these elements impact product function.
- Great taste and high attention to detail.
- Experience with Sketch or Figma and prototyping tools.
- Enthusiasm for an iterative design process, inspired by group critique.
[Odesa] [UI/UX] Strong UI/UX Designer @Glow Design Agency
- Имеешь более 1 года опыта в дизайне интерфейсов для разных платформ (Desktop, Android, iOS).
- Понимаешь принципы проектирования интерфейсов и можешь объяснить свои решения.
- Уверенно справляешься со слоями в Sketсh/Figma.
- Дружишь с разработчиками.
- Собрал портфолио, которым гордишься.
- Умеешь читать и говорить на английском.
- Готов работать в дружной команде и общаться с клиентом.
[Remote] [UI/UX] UX/UI Designer @Merge Development
- Build prototypes illustrating different design solutions.
- Create high-fidelity UI designs across mediums: SaaS Platforms & Mobile Apps.
- Create and keep up to date design libraries for projects as Atomic UI Kits in Figma.
- Nice looking websites.
- UX Architecture as a sitemap combined with a content structure based on gathered functionality requirements.
- A portfolio that showcases your design work and the thought process.
- Some experience with design methods eg. user stories writing, prototyping, content architecture.
- Hunger, and passion. You’re willing to put in the hours and to try-fail-learn. You want to accelerate your growth as a designer. Regular strong supervising session and mentorship by other team members will help you grow professionally.
- Great English level to read and write tech requirements, make demos for stakeholders.
- As we’re a mostly remote based team and we’re caring about our teammates’ freedom as well as output results — you need to be a responsible, self-disciplined person with time-management skills.
[Odesa] [UI/UX] UX/UI Designer @RonDesign
- Опыт работы в сфере веб-дизайна от 1 года;
- понимание принципов проектирования пользовательских интерфейсов, юзабилити;
- готовность развиваться и адекватно воспринимать критику;
- наличие он-лайн портфолио (dribbble, behance);
- умение подготовить материалы для разработчиков.
[Kyiv/Remote] [UI/UX] UX/UI дизайнер @AIN.UA
- 1+ год в UI / UX веб- и мобильных интерфейсов, а также их прототипирование.
- Figma/Sketch и/или Adobe Photoshop.
- Будет плюсом: опыт в продуктовых компаниях/стартапах, опыт с HRTech Media продуктами, опыт работы супер-короткими иттерациями.
[Kyiv] [UI/UX] Дизайнер-верстальщик (Tilda) @AIN.UA
- Опыт работы с Tilda и Adobe Photoshop (обязательно).
- Опыт работы с Figma и Adobe Illustrator (будет преимуществом).
- Небольшая команда, без бюрократии, но со свободой и с возможностями для самостоятельного принятия решений.
[Dnipro/Remote] [UI/UX] UI/UX Designer @Kultprosvet
- At least 2 years of experience as a UI/UX Designer.
- Understanding of the best UI/UX practices.
- Experience in gamification concepts and mechanics.
- Hands-on mentality and always strive to find the best solution as quickly as possible.
- Good spoken and written English.
[Kharkiv/Remote] [UI/UX] Senior UX Designer @EPAM
- 5+ years of relevant design experience, with a solid understanding of User Centered Design Methodology.
- Strong understanding of User Experience Design processes, methods and artifacts (what, how, when).
- Portfolio that representing your UX skills and processes.
- Understanding of UX Workshops – types, activities and how to use them.
- Ability to create multichannel experiences (desktop – mobile – tablet).
- Ability to explain complex design decisions to experts and laypeople.
- Customer-facing experience – communicating, presenting, explaining and advocating your ideas.
- Strong skills in prototyping and wireframing.
- Understanding of how to evaluate your and stakeholder ideas.
- Ability to work within both Agile and Waterfall environments.
- Ability to estimate and delegate the work to less experienced designers and take responsibility for delivering on time.
- Ability to work with a few projects simultaneously.
- High-level understanding of front-end development.
- Great communication skills.
- Ability and willingness to learn.
- Ability to solve the problems in an efficient and diplomatic way.
- Take well a reasoned critique and a feedback.
- Visual Design skills will be a plus.
- Experience in conducting workshops with stakeholders will be a plus.
- Good spoken and written English level.
[Kharkiv] [UI/UX] Middle UX/UI Designer @NIX Solutions
- Опыт работы от 2х лет;
- наличие портфолио;
- уверенное владение программами Sketch, Adobe XD, Photoshop, illustrator, Figma, Framer X;
- знание английского языка на уровне Upper-Intermediate (уверенная устная и письменная речь);
- хороший вкус и чувство композиции;
- понимание новейших тенденций и требований рынка;
- понимание принципов построения интерфейсов (UX/UI);
- знание актуальных гайдов по интерфейсам: рекомендации Apple, Material Design by Google;
- умение аргументированно объяснять, почему «это будет красиво и удобно, а то не будет»;
- творческое мышление;
- внимание к деталям;
- стремление к саморазвитию;
- самостоятельность;
- ответственность и инициативность.
[Kharkiv] [UI/UX] UX/UI Designer @NIX Solutions
- Опыт работы от 2-х лет;
- наличие портфолио, где есть опыт визуализации, формулирования и решения сложных задач;
- опыт совместной работы над шаблонами проектирования, итеративной работы;
- уверенное владение программами Sketch, Adobe XD, Figma, Framer X;
- знание английского языка на уровне Upper-Intermediate (уверенная устная и письменная речь);
- опыт работы с ограничениями, включая доступность и технологии
- хороший вкус и чувство композиции;
- понимание новых тенденций и требований рынка;
- понимание принципов построения интерфейсов (UX/UI);
- понимание пользователей, определение их потребностей на основе свидетельств и их воплощение в решение;
- знание актуальных гайдов по интерфейсам: рекомендации Apple, Material Design by Google;
- умение аргументированно объяснять, почему «это будет красиво и удобно, а это — не будет»;
- творческое мышление;
- внимание к деталям;
- стремление к саморазвитию;
- самостоятельность;
- ответственность и инициативность.
[Kyiv] [UI/UX] UX Engineer @Field Complete
- FIGMA.
- JIRA.
- Whimsical.
- Contribute to the design of useful, usable, and desirable products in a team environment.
[Kyiv/Remote] [UI/UX] FREELANCE UI/UX DESIGNER @N-iX
- Proven work experience as a UI/UX Designer or similar role.
- Portfolio must contain apps UI designs, ideally mobile game UI.
- Knowledge of wireframe tools (e.g. InVision or similar).
- Fluency with UI design tools, most notably Adobe Creative Cloud pack (Illustrator, Photoshop, XD).
- Ability to work with references.
- Strong communication skills to collaborate with various stakeholders.
- Ability to work productively and follow commitments.
[Dnipro/Kyiv] [UI/UX] UI/UX designer @Murka Games
- Confident use of packages Adobe Photoshop.
- Understanding of visual design principles and processes (typography, iconography, composition, color, light, layout, etc.).
- Ability to quickly produce elegant and easily understood UI-elements.
- Possession of the “play with fonts” technique.
- Understanding of the game’s branding, design, functionality, and technical requirements.
- Basic freehand drawing skills. Working on a graphic tablet.
- Being detail-oriented and highly organized multi-tasker.
- Passion for creating something new and creative.
- Tracking and understanding market trends, if possible, introduce them into the project.
- The calm perception of criticism and flexibility in work.
- Ability to learn quickly.
[Odesa] [UI/UX] Middle+/Senior UI/UX Designer @Solar Digital
- Уверенные знания типографики и основ композиции.
- Опыт работы со стартапами, крупными сервисами.
- Знание пакета Adobe/ Figma/ Sketch/ Zeplin (с чем удобнее работать).
- Способность полностью самостоятельно закрывать проект.
- Быть в курсе последних UX трендов.
- Иметь уровень английского не ниже A2/B1.
[Kyiv] [UI/UX] Senior UI Designer @Sift
- 6+ years of experience designing web or mobile applications, ideally B2B SaaS applications.
- Experience in design systems or component systems a major advantage.
- Comfortable bringing a strong and informed design point of view to the product team.
- Proficiency in conducting customer research to guide design decisions (including prototypes and user studies).
- Self-starter, high-energy, and proactively push projects forward.
- Ability to work with ambiguity.
- Strong teamwork and interpersonal skills.
- Portfolio demonstrating fresh and modern UI and interactions.
[Kyiv/Lviv] [UI/UX] Middle / Middle Strong Experience Designer @ELEKS
- 3+ years’ of professional experience in Product design.
- At least 1 year of experience with a financial enterprise project with data analytics.
- Experience working in Figma, Sketch, Illustrator, Axure (or other interactive prototyping tool), AfterEffects.
- At least Upper Intermediate level of English.
- Experience in data visualization (need to understand how to work with data sets), analytical dashboards.
- Experience with BI tools, visualization frameworks (will be a plus).
- Excellent communication skills including presentation skills.
- Strong attention to details.
- Proactivity and flexibility.
[Kharkiv] [UI/UX] Middle UI/UX Designer @Aimprosoft
- 2+ years of experience in creating and implementing UI design, visual design.
- A portfolio or work samples demonstrating your UX and UI skills.
- Proficiency in visual design programs, such as Adobe XD, Sketch, Figma, or similar.
- Strong knowledge of UX techniques, such as wireframing, prototyping, user flows.
- Strong knowledge of UI patterns and principles.
- Experience in designing responsive websites.
- Experience in designing iOS and Android applications.
- Basic knowledge of software development processes, ability to estimate project scope.
- Great sense of typography, iconography, color theory, and visual composition.
- Knowledge of coding principles, experience in coding, and ability to troubleshoot using HTML & CSS.
- Knowledge of macOS will be a plus.
- Theoretical knowledge of UX strategy will be a plus.
- Upper-intermediate level of English or higher.
[Kharkiv] [UI/UX] UI/UX designer @Techstack
- At least 1,5+ years of experience in UI/UX design.
- Experience in design research.
- Experience in creating interfaces for web, desktop and mobile applications.
- Ability to present and argue design decisions.
- Fluency in design tools (Figma/Sketch, Adobe creative suite).
- Be aware of what is happening in the world of technology and what place design takes in it.
- Be aware of the latest UX/UI trends.
- Intermediate level of English and higher.
- Teamwork experience and communication skills.
- Portfolio with the latest works.
[Kyiv] [UI/UX] UI / UX Designer @TeachME
- Досвід роботі від 1 року.
- Досвід розробки прототипів в фотошопі або Figma.
- Досвід розробки інтерфейсу та дизайну в подальшому.
- Досвід роботи з фотошопом і аналоговими програмами.
- Досвід роботи з Figma обов’язковий.
- Досвід розробки гайдлайна та банерів.
- Бажано наявність портфоліо.
[Kyiv] [UI/UX] UX/UI Designer @Belkins
- Опыт работы в продуктовых компаниях.
- Опыт в дизайне интерфейсов.
- C Figma на “ты”.
- Желание создавать простые интерфейсы для сложных фич.
[Poltava] [UI/UX] UI/UX Designer @White Label Agency
- Experience in web design (please send your portfolio together with your CV when applying).
- Experience with vector graphics (development of logotypes, patterns, icons, etc.).
- Excellent knowledge of Adobe Photoshop, XD, Illustrator, Acrobat.
- Knowledge of the modern tendencies in web design (adaptability, flat design, typography).
- Knowledge of Material Design Guidelines and iOS Human Interface Guidelines.
- Experience with html and CSS.
- Good English (written).
- Attention to details.
- Self-organization and time management.
- Positive attitude.
- Initiative and proactivity.
[Lviv] [UI/UX] UI Designer @Stepico Games
- Experience in creating interfaces for mobile games.
- Understanding the principles of cutting interface elements.
- Understanding the work of Unity.
- Knowledge of basic tools for working with graphics (Photoshop, Illustrator).
- Understanding the principles of game interfaces usability.
- Ability to create interface layouts independently and bring them to the final.
- Knowledge of the basic rules and basic principles of drawing (light, shadow, tone, color, perspective, anatomy).
- Ability to work with the composition. Proper use of space. Logical arrangement of accents in the layout.
- Ability to choose a readable and clear font in the theme/style of the game.
- Extensive gaming experience and interest in the industry as a whole.
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