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[Dnipro/Kyiv] [Game design] Game Designer @Murka Games
- Experience in the position of a game designer from 2 years.
- Understanding of the development cycle and key product metrics.
- Search and generation of ideas for improving the product.
- Ability to formulate the expectation of product changes and further analysis of the results.
- Tracking game trends.
- Experience in designing in-game economics and the formation of game design documents.
- Thinking over, forming, approving UX / UI applications.
- Confident user of MS Excel, basic knowledge of Unity 3D.
- Knowledge of English Intermediate and higher.
- Experience in prototyping is a plus.
- Portfolio of active games is a plus.
[Dnipro/Remote] [Game design] Game Level designer(Casual Games) @Murka Games
- Strong knowledge of mathematical statistics and probability theory.
- Basic knowledge of programming.
- Experience in the gaming industry and the availability of completed game projects.
- Experience in developing game levels in various editors, experience in adjusting them taking into account the behavior of players.
- Confident knowledge of English (written and verbal).
- Experience with Unity is a plus.
[Dnipro/Remote] [Game design] Game Economy Designer @Murka Games
- Graduate degree in Economics or BA.
- 3+ years experience as Game Economy Designer or Game Balancer.
- Strong econometrics skills and statistic knowledge.
- Strong sensitivity to gameplay and game design.
- Detailed understanding of free-to-play player behavior.
- Excellent communication and interpersonal skills.
- Good knowledge of Excel.
- Strong analytical thinking, problem-solving skills.
- Passion for games.
[Kyiv] [Game design] Game Designer @AB Games
- Опыт работы Game Designer/Level Designer во f2p проектах.
- Отличное знание рынка казуальных f2p игр, понимание, какие именно механики перфомят у лидеров рынка, почему в них играют и платят.
- Сильные аналитические способности.
- Хорошее знание математики.
- Умение считать экономику, балансы, награды, выстраивать ресурсные циклы.
- Умение рассчитать KPI, умение доводить фичи до расчетных значений.
- Умение четко формулировать и расписывать идеи, тз.
- Опыт ведения задач, разработки фичи с командой, четкая постановка (ТЗ) и прием задач.
[Lviv/Remote] [Game design] Senior Game Designer/Product Owner @CharStudio
- 3+ years of demonstrated experience developing and publishing high-quality games.
- 1+ year of experience in Match 3 games development.
- Deep understanding of system game design: monetization, events and other areas.
- Deep knowledge and ability to analyze large data sets and draw conclusions from them.
- Be good at math.
- Deep comprehensive knowledge in the field of casual mobile games.
- Understanding how to monetize in Free to Play games.
- Ability to write quality documentation.
- Ability to clearly and distinctly express your opinion and communicate your ideas orally and in writing.
- Responsibility, ability to work in a team and desire to learn.
- Skills to provide accurate project estimates and meet the deadlines.
- Adaptability, flexibility and multitasking.
- Ability to justify decisions in terms of gaming experience and project needs.
- Love of games.
[Kyiv/Remote] [Game design] Lead/Senior Level Designer (AAA games) @Dragon’s Lake Entertainment
- We are looking for a talented and experienced Level Designer who is devoted to creating great gameplay experience and memorable game worlds and would help us create top-notch gameplay levels on our partnered AAA titles for PC and Consoles. We are seeking Subject-Matter Expert, who will lead and develop Level Design expertise in the company, mentor colleagues, share your creativity, knowledge and best practices with other level designers. If you’re up for a challenge, don’t hesitate and apply!
- You have:
- 3+ years of industry experience.
- Minimum of 1 Shipped AAA title with at least one of the current generation consoles.
- Prototyping/ modding popular game engine (UE4, Unity, etc.) skills.
- Familiarity with one of the scripting languages or equivalent experience on a game project.
- Passion for the industry and an understanding of market trends and styles.
- Have a proactive work ethic, capable and creative problem solver who is not afraid of big challenges.
- Ability to multitask.
- Excellent communication skills, both verbal and written.
[Kyiv] [Game design] Game Designer @UGI STUDIO
- Опыт работы на позиции Game Designer от 3-х лет в F2P проектах (casual/midcore).
- Наличие выпущенных проектов в портфолио.
- Умение четко излагать мысли в письменной форме (наличие ГД документации в портфолио).
- Умение декомпозиций игровых механик.
- Знание английского языка Upper intermediate.
- Отличное знание функционала гугл таблиц.
- Опыт ведение проекта в гугл таблицах (построение сеттингов, уверенное владение формулами).
- Ведение системной документации.
- Опыт разработки игрового баланса.
- Опыт использования системы трекинга задач.
[Kyiv] [Game design] Game Designer @Genesis
- 1+ years of experience on a game designer position in a casual mobile project, Live Ops experience is highly desirable.
- Understanding of product metrics and features.
- Knowledge of f2p games creation process.
- Experience with design documentation creation.
- Experience with mockups and block diagram.
- Good understanding of the casual game market.
[Kharkiv] [Game design] Game Designer @Gameloft
- Passion for video games and game development.
- Proficiency with gameplay design and player experience design.
- Knowledge of game design theory and deep understanding of gameplay fundamentals.
- Profound gaming experience on mobile and other platforms.
- English (full working proficiency).
[Kharkiv] [Game design] Senior Game Designer (F2P) @Gameloft
- 3−5 years of experience in a similar role (with F2P games).
- Passion for video games and game development.
- Proficiency with gameplay design and player experience design.
- Knowledge of game design theory and deep understanding of gameplay fundamentals.
- Profound gaming experience on mobile and other platforms.
- English (full working proficiency).
[Kharkiv] [Game design] Game Economy Designer @Gameloft
- Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game.
- Strong econometrics skills.
- Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design.
- Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance.
- Understanding of client/server architecture and data collecting pipeline and mining.
- Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction.
- Fluent written and spoken English, concise writing skills.
- Mastery of Excel.
- Advanced understanding of SQL.
- Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones.
- Passion for games on all existing formats.
[Chernihiv] [Game design] Game Designer @Pam Pam Studio
- Опыт работы на позиции Game Designer;
- базовые знания редактора Unity;
- опыт работы с продуктами Atlassian (Jira, Confluence);
- умение работать в команде;
- стрессоустойчивость;
- коммуникабельность;
- большой игровой опыт: RPG, коллекционные карточные игры, автобатлеры.
[Lviv] [Game design] GAME DESIGNER @N-iX
- Understanding of different game genre mechanics, core gameplay and metagame.
- Knowledge of monetization principles in free to play games.
- Knowledge and deep analysis of trending games on mobile, PC and console.
- Good writing skills and ability to describe thoughts in a structured but simple manner.
- Passion for making and playing games.
- Involvement in released games of any caliber and/or modding.
- Upper-Intermediate English or higher including verbal.
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