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[Dnipro/Kyiv] [Game design] Game Designer @Murka Games

  • Experience in the position of a game designer from 2 years.
  • Understanding of the development cycle and key product metrics.
  • Search and generation of ideas for improving the product.
  • Ability to formulate the expectation of product changes and further analysis of the results.
  • Tracking game trends.
  • Experience in designing in-game economics and the formation of game design documents.
  • Thinking over, forming, approving UX / UI applications.
  • Confident user of MS Excel, basic knowledge of Unity 3D.
  • Knowledge of English Intermediate and higher.
  • Experience in prototyping is a plus.
  • Portfolio of active games is a plus.

[Dnipro/Remote] [Game design] Game Level designer(Casual Games) @Murka Games

  • Strong knowledge of mathematical statistics and probability theory.
  • Basic knowledge of programming.
  • Experience in the gaming industry and the availability of completed game projects.
  • Experience in developing game levels in various editors, experience in adjusting them taking into account the behavior of players.
  • Confident knowledge of English (written and verbal).
  • Experience with Unity is a plus.

[Dnipro/Remote] [Game design] Game Economy Designer @Murka Games

  • Graduate degree in Economics or BA.
  • 3+ years experience as Game Economy Designer or Game Balancer.
  • Strong econometrics skills and statistic knowledge.
  • Strong sensitivity to gameplay and game design.
  • Detailed understanding of free-to-play player behavior.
  • Excellent communication and interpersonal skills.
  • Good knowledge of Excel.
  • Strong analytical thinking, problem-solving skills.
  • Passion for games.

[Kyiv] [Game design] Game Designer @AB Games

  • Опыт работы Game Designer/Level Designer во f2p проектах.
  • Отличное знание рынка казуальных f2p игр, понимание, какие именно механики перфомят у лидеров рынка, почему в них играют и платят.
  • Сильные аналитические способности.
  • Хорошее знание математики.
  • Умение считать экономику, балансы, награды, выстраивать ресурсные циклы.
  • Умение рассчитать KPI, умение доводить фичи до расчетных значений.
  • Умение четко формулировать и расписывать идеи, тз.
  • Опыт ведения задач, разработки фичи с командой, четкая постановка (ТЗ) и прием задач.

[Lviv/Remote] [Game design] Senior Game Designer/Product Owner @CharStudio

  • 3+ years of demonstrated experience developing and publishing high-quality games.
  • 1+ year of experience in Match 3 games development.
  • Deep understanding of system game design: monetization, events and other areas.
  • Deep knowledge and ability to analyze large data sets and draw conclusions from them.
  • Be good at math.
  • Deep comprehensive knowledge in the field of casual mobile games.
  • Understanding how to monetize in Free to Play games.
  • Ability to write quality documentation.
  • Ability to clearly and distinctly express your opinion and communicate your ideas orally and in writing.
  • Responsibility, ability to work in a team and desire to learn.
  • Skills to provide accurate project estimates and meet the deadlines.
  • Adaptability, flexibility and multitasking.
  • Ability to justify decisions in terms of gaming experience and project needs.
  • Love of games.

[Kyiv/Remote] [Game design] Lead/Senior Level Designer (AAA games) @Dragon’s Lake Entertainment

  • We are looking for a talented and experienced Level Designer who is devoted to creating great gameplay experience and memorable game worlds and would help us create top-notch gameplay levels on our partnered AAA titles for PC and Consoles. We are seeking Subject-Matter Expert, who will lead and develop Level Design expertise in the company, mentor colleagues, share your creativity, knowledge and best practices with other level designers. If you’re up for a challenge, don’t hesitate and apply!
  • You have:
  • 3+ years of industry experience.
  • Minimum of 1 Shipped AAA title with at least one of the current generation consoles.
  • Prototyping/ modding popular game engine (UE4, Unity, etc.) skills.
  • Familiarity with one of the scripting languages or equivalent experience on a game project.
  • Passion for the industry and an understanding of market trends and styles.
  • Have a proactive work ethic, capable and creative problem solver who is not afraid of big challenges.
  • Ability to multitask.
  • Excellent communication skills, both verbal and written.

[Kyiv] [Game design] Game Designer @UGI STUDIO

  • Опыт работы на позиции Game Designer от 3-х лет в F2P проектах (casual/midcore).
  • Наличие выпущенных проектов в портфолио.
  • Умение четко излагать мысли в письменной форме (наличие ГД документации в портфолио).
  • Умение декомпозиций игровых механик.
  • Знание английского языка Upper intermediate.
  • Отличное знание функционала гугл таблиц.
  • Опыт ведение проекта в гугл таблицах (построение сеттингов, уверенное владение формулами).
  • Ведение системной документации.
  • Опыт разработки игрового баланса.
  • Опыт использования системы трекинга задач.

[Kyiv] [Game design] Game Designer @Genesis

  • 1+ years of experience on a game designer position in a casual mobile project, Live Ops experience is highly desirable.
  • Understanding of product metrics and features.
  • Knowledge of f2p games creation process.
  • Experience with design documentation creation.
  • Experience with mockups and block diagram.
  • Good understanding of the casual game market.

[Kharkiv] [Game design] Game Designer @Gameloft

  • Passion for video games and game development.
  • Proficiency with gameplay design and player experience design.
  • Knowledge of game design theory and deep understanding of gameplay fundamentals.
  • Profound gaming experience on mobile and other platforms.
  • English (full working proficiency).

[Kharkiv] [Game design] Senior Game Designer (F2P) @Gameloft

  • 3−5 years of experience in a similar role (with F2P games).
  • Passion for video games and game development.
  • Proficiency with gameplay design and player experience design.
  • Knowledge of game design theory and deep understanding of gameplay fundamentals.
  • Profound gaming experience on mobile and other platforms.
  • English (full working proficiency).

[Kharkiv] [Game design] Game Economy Designer @Gameloft

  • Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game.
  • Strong econometrics skills.
  • Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design.
  • Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance.
  • Understanding of client/server architecture and data collecting pipeline and mining.
  • Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction.
  • Fluent written and spoken English, concise writing skills.
  • Mastery of Excel.
  • Advanced understanding of SQL.
  • Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones.
  • Passion for games on all existing formats.

[Chernihiv] [Game design] Game Designer @Pam Pam Studio

  • Опыт работы на позиции Game Designer;
  • базовые знания редактора Unity;
  • опыт работы с продуктами Atlassian (Jira, Confluence);
  • умение работать в команде;
  • стрессоустойчивость;
  • коммуникабельность;
  • большой игровой опыт: RPG, коллекционные карточные игры, автобатлеры.

[Lviv] [Game design] GAME DESIGNER @N-iX

  • Understanding of different game genre mechanics, core gameplay and metagame.
  • Knowledge of monetization principles in free to play games.
  • Knowledge and deep analysis of trending games on mobile, PC and console.
  • Good writing skills and ability to describe thoughts in a structured but simple manner.
  • Passion for making and playing games.
  • Involvement in released games of any caliber and/or modding.
  • Upper-Intermediate English or higher including verbal.

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